Page:How to Play Chess (Rogers).djvu/157

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MIDDLE GAMES
147
white. black.
7. P—KKt.3 Q—Ksq.
8. Kt.—B4 B×Kt.
9. B×B Q—R4
10. P×KR4 R×B!
11. P×R P—K6
12. P—B3 Q×RP and wins.

White made a poor play in his second move by taking the Pawn. He should have moved to QR6, after which the Queen could have been played to QR4 and with the Knight on QKt.sq., a good attack could have been developed. The capture, however, only lost time and enabled Black to gather his forces for an attack on the White King. As it is, White has to try to save his Queen and cannot develop his QKt. The student will note, in going over the moves in this game, that White does not give check once, and that Black also gathers his forces for the attack in such a way that he does not give check until there is no escape for his adversary. Black's moves are carefully made and should be studied.